Each player activates one warrior at a time in an alternate activation format.
- Once a character has been activated, you remove the tokens next to the warrior, but you only trigger the top token.
- If the top token is not an activation token, then resolve that token upon removal
- For example, an “on fire” token has a resolve chart.
- A “stunned” token would cause the warrior to miss their turn.
- If the top token is not an activation token, then resolve that token upon removal
Upon activation, each warrior may make two actions and may also use a clan ability.
Warriors with the Fasta keyword activate in the fast phase. All drivers have the Fasta keyword!
- All figures with the Fasta keyword must finish their activations in Step 2 – the Fast Phase, before any other warrior activates. This creates two tiers of activation on a turn. However, there are some exceptions, primarily, if a warrior activates a gubbinz during a vehicle move
- Once all warriors have activated in Step 2, you may move forward to activate all remaining warriors in Step 3.
Each warrior may take two actions.
Actions are not repeatable except for move actions. You may choose from one of the four actions (or their sub-actions):
- Move (repeatable) – Move up to 4” if you end up within 1” of an enemy figure, you and the opposing model are considered to be ‘stuck in’
- Retreat – Move 3” out of hand-to-hand combat. (You can premeasure to make sure you can get out of Hand-to-Hand range.)
- Drive – Drive the vehicle up to its movement
- Thrust – Use the Thrust Clan ability
- Shoot – Make a Blastin’ check to see if you hit your target with a ranged weapon.
- Fight – Make a Bashin roll for each Attack you have, rolling separately for each weapon. Additional attacks are made with the primary weapon.
- Finish ‘im – Range 1”: Put the killin’ blow to a downed warrior.
- Finish ‘im – Range 1”: Put the killin’ blow to a downed warrior.
- Use – Use an item, pick up an object / open / close / activate a Gubbinz / etc.
Don’t forget! Before, after or during your activation, you may use a Clan ability!
Downed warriors may only take the following action each turn: Crawl: The figure remains down, but moves at half speed with no movement penalties and may move out of melee combat.